CU Towns - A home for all players. v2+
@lgManicUnicorn @SparklyUnicorn I updated this based on recent feedback. Saved the previous version as well.
CU towns can become an immersive in-game place for players to enter the CU Universe. Based on excellent community feedback I offer version 2 and hope to get additional feedback before working with LG to create an official proposal that can be voted on.
Talking about this concept with phases and options in mind basically offers a potential road map as the potential evolution of this idea is very relevant.
Special thanks to @Rubick, I encourage them and others to put such ideas here on the Forum as well as Discord. A big motivation for this rewrite is Rubickâs response. Iâm going to do my best to âtagâ people for idea contributions, Rubick got a shout-out because he would need so many if I did them all.
Goals:
An entry point to the 3d game that is more than floating in the clouds
- Like an in game lobby @swmartin19
- Something for players to start with, not just empty cloud space @Daalex
- Base platform / foundation
Teach players how to play
Tutorial buildings
Raise awareness of game features and possibilities
- Staking
- Jousting
- Darkforest
Enable free to play start
- Micro transactions
Marketing / web3 gamer outreach
- Airdrop as an NFT @ShazbotWarrior
Phase One:
A single tile, or perhaps even a 2x2 tile. Could start as a 1x1 and grow over time / with upgrades.
Initial Buildings
- A special Stable, themed as more of an Inn or Tavern. Wallets already get a three working unicorn limit, this new building accounts for it.
- A nice in game representation of the Rainbow Market.
- A Warehouse to represent players in game inventory.
- A Bank for stash in / out.
To start, these buildings could basically be equivalent to the current game buttons and do not require development of new game mechanics while enhancing the overall immersive experience.
Phase two:
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Town Hall, clicking could bring up game announcements. Special animations could alert players to upcoming maintenance, known issues, etc.⌠Lots of potential.
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âBus Stopâ / Gateway or Portal, this building would allow players to travel to other parts of the CU world, first stop Jousting arena. Possibly the Dark Forest?
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Wishing Well, letâs gamify Staking rewards. Brings awareness to new players of the Staking system and makes it more immersive and part of the âplayingâ of the game, right in the game.
Much more is possible but I wanted to stick to bringing together the existing elements. As we await Shadow Corns my imagination has no problem envisioning a building to represent the Unicorn side of things, perhaps a âWatch Towerâ.
Next level ideas for this Town Square concept, levels of course. A starting point of the conversation is that initial level upgrades could simply be cosmetic and that connected land titles increase the Town Square level. I donât see much point in going down the bonus rabbit hole, letâs just say there is much potential and leave it at that.
The Inn / Tavern could be linked to Social Media, a Referral Program, and other various ways to engage with the community and promote CryptoUnicorns. Perhaps new players could do quests outside the game (post, like, retweet, etc.âŚ) and start earning âstarter itemsâ.
Phase three
Based on AMA / Town Hall, roadmap, and medium articles potential future buildings could include
- Sports hall, signup for jousting, racing, team RPGâŚ
- University
- Clan House
- Sacrifice altar?
With a free to play and tutorial / guide / showcase concepts in mind letâs consider these ideas:
Starter Farms Plots could be limited or equivalent to regular farms but would be present from the start on the town tile. Perhaps there is a farming section of town and we start with one or two plots and unlock more with upgrades / quest completion. The farming area of town could even include a cute seed / berry âfarmers marketâ stand. Iâd love to see a Farming Corn NPC that offers free seeds each day and has some simple quests that require berries and other items to advance the farming area. Completing these quests could start to unlock adjacent land bonuses. Possible limitations could be lower yields, and fixed, lower upgrade bonuses, longer timers.
I feel like this is a great start to make things âstickyâ for new players without them thinking about spending / investing or expecting ROI.
Starter Workshop, or Crafting Academy. Same concept as starter farm plots.
Starter gathering system, maybe more of a NPC you give berries to in exchange for items they collect from around town. Ties back into the starter farm plots and could be a source for Crafting Academe quest recipe base items.
Event quests, using resources from the farming, crafting, and gathering quests get entry tickets to special jousting events.
As Rubick mentioned, providing access to these for free could really start to drive Rainbow Marketplace activity and micro transactions from a huge player base. Being active in this starter level could also be a prerequisite for contests / raffles of in game items, potentially even eggs or lands.
Most Likely any starter building (plot, workshop) would be capped to low level compared to the buildings we are used to on our Land NFTs and due to restrictions any serious economy participants would not utilize them after getting their first land established.
We could have an entire discussion on the RMP, I think at least to start it is better if players still need a Unicorn to sell and stash out, perhaps even a land. This would keep things from being too easy to exit liquitly from the game without actually owning the traded assets, Also think it addresses my own concerts about Bot activity rather well. Players could still stash in RBW and buy RMP items.
Image from The Island Village | 3D Fantasy | Unity Asset Store 2