Abstract
Our project is to create a board game that is skill-based and strategic similar to Monopoly but with a twist based in CU lore and inspired by the Unicorn universe. The goal of this game is to give players an exciting and competitive experience. We want to develop game focused purely on strategic, risk-reward scenarious and high-level of decision making.
Key Features:
- Skill: The emphasis of the game is on skill and strategy rather than luck.
- High-Level Decision-Making: Players must carefully consider the risks and rewards of their choices
- Community Engagement: The game promotes communication and teamwork within the CU ecosystem and easy tool to onboard players from other communitues.
Motivation
Monopoly is a well known game that always has demand, in this game we decided to improve it and combine with Crypto Unicorns IP.
Our aim is to design a game that is economical in addition to being balanced and strategic. Playing the game will be enjoyable for both casual and competitive players due to its emphasis on competitive integrity and thoughtful decision-making.
Our goal is to make a game that is enriching as well as entertaining by promoting an atmosphere where strategy and balance are valued highly. Every player can find their own formula for success which will make every game an enjoyable and fulfilling experience. This type of game in our opinion will facilitate the onboarding of new members into the Crypto Unicorns community even those with no prior experience with cryptocurrency.
Proposal Cost
We want to implement medium-term financing to cover all of our game development costs in order to ensure efficient product utilization and dynamic game development. In order to develop game engine prototypes and validate the viability of our game we have invested more than 150 hours into the project thus far. (A video will be attached dont worry about the styles—this is just a mockup).
Funding Stages over Five Months:
- September: $40 000 USDC
- October: $30 000 USDC
- November: $30 000 USDC
- December: $30 000 USDC
- January: $30 000 USDC
After release we hope to draw in a wider range of customers so we are looking for an extra 15000 USDC to spend on marketing. We already have strong connection is marketing that could attract more players to the game.
Total Investment Amount: $175 000 USDC (marketing included)
Overview
Monopoly Crypto: Unicorn Land Edition (name TBD) is a unique blend of the beloved Monopoly game with the captivating theme of Crypto Unicorns. Our project aims to provide a fair and enjoyable experience for all participants, allowing players to form teams, compete in tournaments, leaderboards and win prize pools
Team
Our team consists of five members:
- 3 Senior Developers: (frontend+web3, backend+web3, backend+ devops)
- 1 Project Manager
- 1 UI/UX Designer
Each of us has 7+ of work experience in our respective fields
Project Manager (Atlas)
Experience: Co-founder at a company specializing in nodes deployment, serving over 1,000 clients Customer onboarding specialist at a crypto firm with an audience surpassing 45,000 people.
Partnerships and Collaboration
Our company works closely with one that specializes in educating newcomers to the cryptocurrency space. Through this collaboration we are able to reach a wider audience and assist new users who are curious about blockchain technology and cryptocurrencies. Part of our team worked on one of the projects that co-founded by TwitterScore.
Overall Vision
By combining our efforts, knowledge, and experience, we aim to create a unique and engaging gaming experience for all participants of Crypto Unicorns Monopoly. We are confident that our team of professionals will bring all our ideas to life and attract a wide audience, ensuring high quality and satisfaction from the game.
Technologies
- blockchain: arbitrum (L2)
- frontend: vue.js, vuex, vue router, webSocket
- backend: node.js, webSocket, redis
- web3: solidity, viem, tenderly, hardhat
Gameplay
In order to create a game player has to choose between free and paid lobby. Lobby consists of 2-4 players. There are two types of lobbies available: free and paid.
Free Lobbies:
In free lobbies, players can play game without having to pay. These lobbies are perfect for newcomers who want to learn the game mechanics and explore the game without financial commitment. For people who are unfamiliar with CU and cryptocurrencies it is a great onboarding tool. Daily restrictions will apply to free lobbies.
Paid Lobbies:
Paid lobbies however add a financial component that gives them a competitive advantage. A 7 percent (TBD) fee will be applied to each game that uses CU tokens and this fee will be burned or sent to the DAO once a week or month.
Chat: We will add chat room, where players will be able to negotiate during the game.
Ranking: Players will be able to play casual and ranked games.
Game details:
The goal of the game is to accumulate wealth by purchasing leasing and selling properties just like in classic Monopoly. But the addition of Crypto Unicorns gives the traditional gameplay a fantasy and thrilling new dimension. With a few theme modifications to fit the Crypto Unicorns universe we follow the traditional Monopoly rules to keep the game approachable and familiar.
- Goal: Become the wealthiest player through buying, renting, and selling properties (lands).
- Game Creation: Each player chooses a chip and starts at the “Go” space. Players are given a fixed amount of money.
- Game Play: Players take turns rolling two dice and moving their chips clockwise around the board. Depending on where they land, they may buy properties (Lands), pay rent, pay tax, draw chest or chance cards, or go to Dark Forest (jail).
- Buying Land: When a player lands on an unowned property (land), they may buy it from the bank. If they choose not to, the property goes on auction where other player can make bids.
- Paying Rent: When a player lands on a land owned by another player, they must pay rent, the amount determined by the land’s level.
- Upgrading lands: Players can upgrade their lands if they own all types of the same land, increasing the rent owed by other players who land on them.
- Trading: Players will be able to create trade offers to each other (for example exchange lands, cash to lands etc). Trades are limited, 2 per turn.
- Going to Dark Forest: A player can be sent to Dark forest by landing on the “Go to Dark Forest” space. They can get out by rolling doubles, paying a fine, skipping 3 turns.
- Chance and Community Chest: Landing on these spaces requires drawing a card, which can have different effects: bonuses, fines etc
- Bankruptcy: If a player owes more than they can pay, player is declared as bankrupt and eliminated from the game.
- Winning the Game: The game continues until all but one player have declared bankruptcy, with the remaining player being declared the winner.
Leaderboard
Our game will have leaderboards. This will allow us to reward the most active players in our game, who are the best at making decisions and has the best strategies. Leaderboards will allow to engage audience and maintain a competitive spirit
Roadmap
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Game Engine and Backend:
Development of the core engine involves creating the basic game logic, including rules and mechanics. This stage also includes the creation of the player management system, economic model, and main interactions, server setup, api development, database setup.
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Design UI/UX
Creation of animations, and user interface. A key aspect is creating a unique design that combines elements of Crypto Unicorns and classic Monopoly.
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Smart Contracts on Solidity: Development and Testing
We plan to develop Vault (not connected to Vault company) smart contracts, which will encapsulate prize pool for each specific game.
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Frontend:
Frontend development includes creating the client side of the game, developing the interface, and integrating it with the core engine. Ensuring a user-friendly and intuitive interaction for players is crucial.
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Web3 Integration
Integration of Web3 technologies to enable interaction with blockchain and smart contracts. This stage includes creating mechanisms for authentication, authorization, and transactions through the blockchain. We plan to support next wallets (short list): Metamask, Trust Wallet, Rabby, Wallet Connect.
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Beta release:
The beta release will allow us to gather valuable feedback, identify and resolve any issues, and fine-tune the game before the official launch.
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Final Release
Preparation for the final release, including final testing and bug fixing. Concurrently, a marketing campaign is conducted to attract attention to the game launch. This includes advertising, content creation, and promotion on social media.
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Marketing:
Continuous marketing activities during the main stages of development to attract and retain the audience. This includes content creation, advertising campaigns, and community engagement.
Development Timeline
- Core Game Engine: September 1, 2024 - September 30, 2024
- Backend: September 1, 2024 - November 10, 2024
- Design: October 1, 2024 - October 31, 2024
- Frontend: November 1, 2024 - November 30, 2024
- Smart Contracts on Solidity: Development and Testing: November 10, 2024 - December 1, 2024
- Web3 Integration: November, 2024 - December, 2024
- Beta release (~ December, 2024)
- Final Release and Marketing: January, 2025
- Marketing: January, 2025 and onwards
This schedule allows for effective task distribution and ensures the timely launch of the game with the highest quality and attention to detail.
Conclusion
Beyond just a board game our unicorn-themed Monopoly is a tool for strategic engagement and community building. Our goal is to create an experience that is both entertaining and meaningful by stressing skill-based gameplay and immersing players in the rich lore of the CU. The CU ecosystem will become stronger as a result of this game creating a lively and engaged community in addition to hours of entertainment. We also make sure that onboarding is simple for new players so its accessible and entertaining for all.
Game play short video: Video Upload & Annotation - Gemoo