Abstract
Given the current state of the treasury, a pivot to a more sustainable model is essential for continued operations. Rather than proceeding without direction from the DAO, we are presenting this new game model as a proposal idea to secure community buy-in before development begins.
Motivation
This proposal aims to replace the existing core game with a fully on-chain experience that leverages many existing Crypto Unicorns assets. By implementing a codified economic system, the new model will maintain a deflationary economy, promoting long-term sustainability with less overhead costs.
Details
Crypto Unicorns Fully On-Chain Games
This is a series of interconnected, fully on-chain games designed to replace the core game after it is sunset. These mini-games will serve as the economic foundation for the new Crypto Unicorns ecosystem. The primary objective is to create a deflationary economy that allows for the strategic use of existing Crypto Unicorns assets, while providing a rewarding experience for players.
Crypto Unicorns Fully On-chain Game Suite
- Shadowforge
- Uniforge (new!)
- Twilight Tactics 2.0
Economic Goals
1. Deflationary Economy:
- UNIM supply will become finite and deflationary.
- CU emissions will be fixed and follow a logarithmic decrease over time.
- Assets such as Unicorns, Lands, Gummies, and Minions will be burned, becoming increasingly scarce over time.
2. Increased Daily Active Users (DAU):
- Lower Entry Barrier: New players can engage with the game using fewer assets.
- Passive Play: Features that encourage passive engagement will help boost DAU while can also lead to increased transaction volume.
- Social Gameplay: Introducing mechanics like Shake Up and Betting aims to increase engagement.
Lore
The time for the final battle has arrived. The Shadowcorns have amassed a formidable army, sending their minions into the Dark Forest to defend their territory. Armed with intelligence about the Shadowcorn forces, the Unicorns are ready to retaliate. No longer unarmed, the Unicorns, supported by their armies of Gummies, are prepared to make a final stand. With resources dwindling, the decisive battle in the Dark Forest is about to begin.
Loop 1: Shadowforge
Similar to the initial model of the Shadowforge, the Shadowforge is where shadowcorn owners go to build their Minion armies.
Key changes:
- Daily Rewards: Daily rewards is distributed in $CU and Dark Marks
- Change from $UNIM reward to $CU
- Reward Emissions: Daily rewards allocation will follow a logarithmic curve that decays over time from season to season
- Additional Levels: Increase in Shadowforge Level, Ritual Types, etc.
Features:
- Shadowforge: Shadowforge is soul-bound and is where Minions are crafted.
- Shadowforge level can be increased by using Dark Marks and Shadowforge Keys.
- Dark Marks can be earned from the Daily Rewards
- Shadowforge Keys can be crafted in the Shadowforge using items.
- Increasing the Shadowforge’s level comes with the following benefits:
- Access to higher tier Ritual Recipe for Minions
- Higher Husk production for deployed Shadowcorns
- Bigger Husk carrying capacity for deployed Shadowcorns
- Shadowforge level can be increased by using Dark Marks and Shadowforge Keys.
- Ritual Recipes and Minion Production: The type, rarity and number of Minions produced is dependent on the Recipe used.
- Each Ritual Recipe indicates how much Husk and UNIM is going to be used in the production.
- At the beginning, the Shadownforge gives players access to the most basic and least efficient of Minion Recipes
- New Ritual Recipe becomes available to buy using $CU and Dark Marks as the Shadowforge level increases.
- The higher the rarity of the Ritual Recipe, the more Minions produced per Husks.
- Minions come in different tiers where higher tier minions can be used as squad leaders when deployed for battle in the TwT 2.0 loop.
- Husk Gathering and Shadowcorn Staking: In order to get the required Husks to produce Minions, Shadowcorn holders deploy their Shadowcorns to gather Husks.
- Higher rarity Shadowcorns efficiently gather Husk better.
- Players need to recall/unstake the Shadowcorn to receive the Husks.
- Each Shadowcorn has a fixed carrying capacity for Husk and the Shadowcorn stops gathering Husks as soon as the max capacity is reached. Players need to recall the Shadowcorns and then redeploy it to continue gathering Husks.
- Daily Rewards: Players will earn daily rewards based on the # of Minions they crafted per day relative to the total number and tier level of Minions crafted by all players.
- Rewards consist of $CU and Dark Marks
- Over time, the amount of CU daily rewards will decrease by a certain factor (logarithmically).
Loop 2: Uniforge
This will be a new addition to the series of on-chain games. Uniforge is the Unicorn equivalent to the Shadowforge. Within the Uniforge, players will be able to stake Unicorns to farm Berries, purchase recipes, and craft Gummies. Each day players receive rewards based on the number of Gummies they crafted. Players will be able to burn the Gummies within the Dark Forest to compete in TwT 2.0 and earn more rewards. TwT 2.0 will be a permanent event open year-round vs. its current time-limited event format.
Features:
- Uniforge: Uniforge is soul bound and is where Unicorn owners build their Gummies squad. It is the equivalent of the Shadowforge for Unicorn Holders.
- Uniforge level can be increased by consuming Lands.
- Players may use land as leveling material to increase the level of their Uniforge.
- Land level and land rarity factor into how much EXP is received.
- Increasing the Uniforge’s level comes with the following benefits:
- Access to higher tier Recipe for Gummies
- Higher Berry production for deployed Unicorn
- Larger Berry carrying capacity for deployed Unicorn
- Uniforge level can be increased by consuming Lands.
- Recipes and Gummies Production: The type and number of Gummies produced is dependent on the Recipe used.
- Each Recipe indicates how much Berries and UNIM are going to be used in the production.
- At the beginning, the Uniforge gives players access to the most basic and least efficient Minion Recipes.
- New Recipe becomes available to buy using $CU and Dark Marks as the Uniforge level increases.
- The higher the rarity of the Recipe, the more Gummies produced per Berries.
- Unlike Minions, Gummies only come in one rarity and cannot be made squad leaders when deployed in battles in TwT 2.0. Squads in the Unicorn faction are led by Unicorns.
- Berry Gathering and Unicorn Staking: In order to get the required Berries to produce Gummies, Unicorn holders deploy their Unicorns to gather Berries.
- Higher rarity Unicorns are more effective at gathering Berries.
- Unicorns with higher starts are also more effective at gathering Berries.
- Unicorns have a fixed carrying capacity for Berries and stop gathering Berries as soon as the max capacity is reached.
- Carrying capacity can be increased by increasing the level of the Uniforge.
- Players need to recall/unstake the Unicorns to receive the Berries and redeploy the Unicorn to continue gathering.
- Daily Rewards: Players will earn daily rewards based on the # of Gummies they crafted per day relative to the total number of Gummies crafted by all players.
- Rewards consist of $CU and Dark Marks, with the daily supply being 3x higher than that of Shadowcorns.
- Over time, the amount of CU daily rewards will decrease by a certain factor (logarithmically).
Loop 3: Twilight Tactics 2.0
Players will be able to deploy Gummies & Minions to battle control over the Dark Forest. By limiting the # of gummies and minions that can be deployed, the two factions will be more or less balanced, preventing one faction from getting too far ahead. When deploying Gummies and Minions into the Dark Forest, players can choose the duration to stake their squads. The duration of which the squad stayed in the Dark Forest influences the total influence points earned.
Whereas some players may choose to deploy for a long time for a more passive gameplay, some players may also choose shorter duration for better maneuverability and strategy.
On top of these, there will be a shakeup and betting mechanic that players can utilize for “extra rewards” and additional sink for the ecosystem.
Features
- TwT 2.0 will be a battle between Gummies and Minions.
- Both sides are able to “stake” squads into a region of the dark forest.
- There will be 5 regions.
- When staking, players can select a time lock duration that amplifies the amount of points they contribute.
- Both sides are able to “stake” squads into a region of the dark forest.
- TwT 2.0 will consist of bi-weekly cycles to allow enough supply to be created prior to the beginning of the season.
- TwT 2.0 will only end when the timer hits 0. The season does not end even if a faction controls all regions.
- On the Unicorn side, the player will need to select a Unicorn “commander” for each squad and can assign a certain amount of gummies to the squad.
- The number of Gummies a player can assign is dependent on the Mythic status of the Unicorn.
- The points the squad earns per day is dependent on the stats of the commander Unicorn, the number of Gummies they are assigned, and the duration selected.
- At the time of staking, the consumable assets (Gummies) are burned.
- When the staking duration has ended, the player will be able to “retrieve” the commander Unicorn.
- When this transaction occurs, there will be a fair chance that the Unicorn is burned.
- On the Shadowcorn side, the player will need to select a “lieutenant” which will need to be a tier II or tier III minion and can assign a certain amount of tier I minions to each squad.
- The number of minions a player can assign is dependent on the tier of the minion assigned as lieutenant.
- The points the squad earns per day is dependent on the tier of the lieutenant minion, the number of minions they are assigned, and the duration selected.
- At the time of staking, the consumable assets (tier I minions) are burned.
- When the staking duration has ended, the player will be able to “retrieve” the lieutenant minion.
- When this transaction occurs, there will be a high chance that the lieutenant minion is burned.
- Each day, players will receive daily rewards based on their contribution and faction control over a region.
- These rewards will consist of $CU tokens and Dark Marks.
- Each season, the amount of CU daily rewards will decrease by a certain factor over the next 5 years.
- These rewards will consist of $CU tokens and Dark Marks.
- TwT 2.0 will possess a “shakeup” mechanic where players can spend currency (CU and UNIM) to affect the regions.
- These effects can range from point decreases, point increases, etc.
- TwT 2.0 will possess a “betting” mechanic where Unicorn and Shadowcorn players can wager CU tokens on an outcome / region.
- If the wager is successful, the player will receive rewards.
- If the wager is not successful, the player will lose the amount that they purchased the bet for.
The Feedback Process
This is the current basic model of the new loop and is not representative of the final product design. We intend to refine based on community feedback. For instance, there have been suggestions to protect certain rarities (e.g., Quad Mythics and above) from being burned and look forward to hearing other suggestions.
We invite the community to provide feedback via this thread to identify areas for iteration, ensuring alignment prior to any development procedure.