Crypto Unicorns Fully On-chain Game Idea

Sorry for cross post I think its more appropriate here:

Some really good suggestions by the community so far, I hope that the team takes them into consideration especially about our reluctance to burn nfts that we have spent a lot of money and time on.

I haven’t been keeping up with the news so apologies if these questions have already been answered before. I know a lot of people are angry and upset and sometimes it may feel unfair that this is being directed at the team but I just wanted to say that I am asking the questions from a sincere place. I’ve genuinely enjoyed playing CU and it was refreshing to see a team that actually delivered a working product and continuously updated it. So many projects raised funds and did not produce anything tangible so credit to the team for working hard. Anyway my questions are:

  1. What is the actual purpose of introducing a mini game. Is it the future direction the team want to take us in or is it just a way to keep players engaged while the team come up with further plans/pursue new investments?

I know the wording has changed but even the description and from what I’ve read, this seems like the plan is to shutdown CU and the game is just a way make the exit a little bit smoother. For example, burning land nfts for what seems to be something insignificant and also wanting to reduce unicorn supply suggests wanting to indirectly just get rid of the collection.

  1. What will the rewards be like? I appreciate it’s really difficult to keep a play to earn game running but most of us were here because the earnings were decent. How much does CU actually have left that they can distribute to players? With the dump and selling pressure, will players be interested in playing if rewarded in CU? How much xai is there left? Can we obtain any more grants from them?
  2. I can imagine it must be extremely difficult to run a web 3 game even with a lot of funding and there are obviously a lot of players (myself included) who do not understand what it takes to keep a game alive. However, a repeated concern I have seen is that funds have been repeatedly spent on unpolished games that do not gain adoption and quickly scrapped before cycle repeats itself. I appreciate the need for innovation but seems a lot of people are under the impression that funds were wasted on these pointless side projects. Do you think that is a fair assessment? If not, has any post mort analysis been carried out? What actually went wrong? What mistakes were made? What can be done if anything to prevent these mistakes happening again? Are we just creating another game that will be scrapped?
  3. TV series and toys seem to be the next pivot but from what I understand not much of the product has been shown to players. Is this still a work in progress? My concern as well is about “crypto” unicorns being targeted at children as there is unfortunately still a negative image that the public have of crypto. But then if they are just unicorns, what is the actual USP?

Apologies for the long post , hope the team will take the time to read and answer.

Many thanks

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Hey Everyone,

First off, I want to express my deep gratitude for the time and effort so many of you have put into providing feedback on the Fully On-Chain Game (FOCG) proposal. It’s clear that this community cares deeply about the future of Crypto Unicorns. Thank you all :bowing_man:

I’ve spent time reviewing your thoughts, both here on the forum and across Discord. Below, I’ve outlined some of the key areas of feedback that have resonated the most:

Avoiding the Word “Last”:

The sentiment here is that words matter, and we should be careful about how we frame this project. We’re not looking at this as our “last” chance, but rather as a new beginning—a pivot towards sustainability and long-term growth. Please keep name suggestions coming!

Quality of Life Improvements:

Stake/Unstake All Buttons: We hear you loud and clear. The manual staking process is cumbersome, and adding “stake all” and “unstake all” buttons is a necessary QOL improvement. I’m chatting with engineering to see how we can improve this UX.

Burning Lands:

There is strong opposition to the idea of burning lands for Uniforge level increases. I get it and we’ve seen some good alternative suggestions including:

  • Staking Land Instead of Burning: This is a more favorable option, allowing players to stake land to increase Uniforge level rather than burning it.

  • Alternative Uses for Land: Ideas like using land as a “stable” to determine how many Unicorns can be deployed to gather berries are worth exploring.

  • Burning Unicorns Instead of Land: This is another option suggested by the community that we can consider as an alternative to land burning.

Ultimately, I want to value past land progression and rarity. Burn may be too harsh but we have to make sure there’s like a “de-leveling” that occurs when land is unstaked for example.

Shake Up and Betting Mechanics:

The feedback on these features is clear: the community feels that they detract from the integrity of the game and are not aligned with what players want. I personally like these mechanics as they lean into the natural psyops and shit talk that have long been a mainstay of our diehard discord community. I’m looking at you #serious

We will reconsider these mechanics and potentially pivot away from them.

Shadowcorn Deployment:

The idea of allowing Shadowcorns to be deployed as commanders rather than relying on T2 or T3 minions is intriguing. This would heighten the sense of a real Unicorn vs. Shadowcorn battle, making the game more engaging. We still need to balance with insuring there’s T2/T3 Minion utility. In the current proposal SC ownership drives SF production which feeds battle resources. I’m not convinced additional SC utility is needed.

Unicorn and Shadowcorn Rarity:

Tying the rarity of Unicorns and Shadowcorns to the number of accompanying minions and gummies they can deploy is a suggestion we are actively considering. This would add more depth to gameplay and make rarer assets more strategically valuable.

Unicorn Death Rate:

There’s a valid concern about balancing the Unicorn population. We’ll work on a detailed projection based on current assets and proposed burning mechanisms, ensuring that the economy remains healthy without overly penalizing players.

UNIM:

The community is divided on the role of UNIM in the new game economy. With 21 votes for its removal and 16 votes to keep it, this is a contentious issue. We will be conducting further discussions to determine the best path forward.

I like the idea of UNIM being a purely deflationary currency vs just dropping it entirely.

Region Control:

Many of you have suggested diving deeper into the region control mechanics, possibly incorporating more dynamic battles. We have to be realistic about what is possible both on chain as well as with our limited resources. For me this about creating a “RISK” like game of territory control. Bonus points with a prediction market on top that allows a meta game around predicting who will win out (and all the inevitable psyops that bound to occur).

XAI Rewards:

There’s strong sentiment that XAI should be included in the FOCG reward pool. To be clear we want to reward players in XAI. It’s simply a matter of price. If XAI does well in the coming months we should have plenty of rewards less operational cost.

Competing Ideas from the Community:

I also want to acknowledge that there are several competing ideas from community members, such as John Paragon’s CU game proposal, Sauliusj.eth’s Tower Defense Proposal v2, and Sysmal’s Knee Breaker RTS Proposal. These ideas are gaining traction, and it’s important that we weigh them alongside our current direction.

There is a world in which we shelve the FOCG idea in favor of one of these. Given our limited resources I think generally it makes no sense to have multiple competing ideas. We should pick the one we think is going to give CU the best shot.

Moving Forward Together:

We’re committed to working with the community to shape the future of Crypto Unicorns. Your feedback is not just heard—it’s invaluable in guiding our next steps.
Here’s how we plan to move forward…

  1. Reevaluating the FOCG Proposal: We’ll take your feedback to heart and make the necessary adjustments to the proposal, ensuring that it better reflects the collective vision of the community.

  2. Increased Collaboration: Expect more opportunities for direct involvement in the decision-making process. We’ll be organizing brainstorming sessions, polls, and working groups to gather input and refine our plans together.

  3. Transparency and Communication: We’ll continue to keep the lines of communication open, providing regular updates on our progress and how your feedback is being integrated into the development process.

The path forward won’t be easy, but with your continued support and collaboration, I believe we can steer Crypto Unicorns towards a bright and sustainable future.

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Can you describe how the game is more than just “the optimal play” every day, like how twt was designed and how both jousting and land gameplay was designed?

Bonus question/clarification:
Is the XAI grant for CU as a project or LG as a team?

If it is for CU, then I believe this pitch should be further broken down financially to motivate individual salaries etc. like the other proposals are forced to. And also the XAI grant should be offered up as a resource for the others to use too.

If XAI grant is issued to LG then w/e

Hello, Bahis!

I’d like to preface that LG is committed to working with the community to find a path forward for the FOCG.

That said, it’s important to acknowledge that we are a DAO. And the DAO can choose a new main developer. Given all the alternatives and limited resources, it’s important for the DAO to choose the best path forward. As Aron said, there is a scenario where we shelve the FOCG idea and move forward with a new developer instead. We are open to this if that’s the best path to success.

At this point creating a simple staking page where you stake land, unicorns, SC and receive daily CU/UNIM rewards might be a good place to start. This way everyone can feel they are still doing something while giving team time to build something community and team and rally around.

Hello, everyone!
Here’s the use of funds document for LG.