Sorry for cross post I think its more appropriate here:
Some really good suggestions by the community so far, I hope that the team takes them into consideration especially about our reluctance to burn nfts that we have spent a lot of money and time on.
I haven’t been keeping up with the news so apologies if these questions have already been answered before. I know a lot of people are angry and upset and sometimes it may feel unfair that this is being directed at the team but I just wanted to say that I am asking the questions from a sincere place. I’ve genuinely enjoyed playing CU and it was refreshing to see a team that actually delivered a working product and continuously updated it. So many projects raised funds and did not produce anything tangible so credit to the team for working hard. Anyway my questions are:
- What is the actual purpose of introducing a mini game. Is it the future direction the team want to take us in or is it just a way to keep players engaged while the team come up with further plans/pursue new investments?
I know the wording has changed but even the description and from what I’ve read, this seems like the plan is to shutdown CU and the game is just a way make the exit a little bit smoother. For example, burning land nfts for what seems to be something insignificant and also wanting to reduce unicorn supply suggests wanting to indirectly just get rid of the collection.
- What will the rewards be like? I appreciate it’s really difficult to keep a play to earn game running but most of us were here because the earnings were decent. How much does CU actually have left that they can distribute to players? With the dump and selling pressure, will players be interested in playing if rewarded in CU? How much xai is there left? Can we obtain any more grants from them?
- I can imagine it must be extremely difficult to run a web 3 game even with a lot of funding and there are obviously a lot of players (myself included) who do not understand what it takes to keep a game alive. However, a repeated concern I have seen is that funds have been repeatedly spent on unpolished games that do not gain adoption and quickly scrapped before cycle repeats itself. I appreciate the need for innovation but seems a lot of people are under the impression that funds were wasted on these pointless side projects. Do you think that is a fair assessment? If not, has any post mort analysis been carried out? What actually went wrong? What mistakes were made? What can be done if anything to prevent these mistakes happening again? Are we just creating another game that will be scrapped?
- TV series and toys seem to be the next pivot but from what I understand not much of the product has been shown to players. Is this still a work in progress? My concern as well is about “crypto” unicorns being targeted at children as there is unfortunately still a negative image that the public have of crypto. But then if they are just unicorns, what is the actual USP?
Apologies for the long post , hope the team will take the time to read and answer.
Many thanks