Hi jpp, I feel this post was a bit aggressive and condescending, especially given it was you who wrote it, so don’t mind my harsh responses.
Blockquote Players have expressed concerns to me in private that this proposal is a lot of smoke with a UI visual in an attempt to extract more from the CU treasury.
Frankly I expressed the same about Unicorn Fight Club. I still do actually. That game is now 2 months past it’s playtest deadline with absolutely nothing playable for the public. All that team has to show is some photoshopped unicorn outlines and a Pow! animation. Not to mention the bait & switch where it completely changed genres ONE day before the vote. I feel soft rugged that 150k was taken from the DAO for that. Maybe you can see the difference in our approach of deliver first and ask for full funding after we have something of substance to show.
Baseless claims aside, our team has only delivered. We launched our MVP on a bare bones budget. Before the start of our playtest, I was approached by Nowan who had some great ideas and mockups. We saw the art additions as a huge benefit. I also had some private conversations with Aron and we decided to expand the economic depth in a battle pass, jackpot incentives and power ups. The additional features and art are the sole reason our asking price has increased. Surely you of all people understand how adding in jackpot functionality, another contract, 110 cards with unique art, animations, battlepass functionality, a tutorial and a total ui overhaul would increase the price. Right?? Maybe I’m giving you a little too much credit here JPP
Blockquote I can’t comment myself because there’s no way I’m going to connect a wallet to a site build by the author
If you’d like to check out the game it is very easy to make an empty metamask account to connect. Just click on the Arrow next to your metamask account name and click “add account”. It actually takes less time than it does to comment on the forum. Now you know!
Blockquote 1. What did we learn from spending $20k on the initial proposal and what from this learning justifies over a 6x cost increase to continue building?
Well first of all a 6x cost increase is just false lol. Really don’t appreciate blatantly wrong numbers being thrown around, I thought you were more mature than that ser. Original cost was 20k+60k for a total of 80k, new proposed is 20k+130k for a total of 150k. Not even a 2x total increase. Cost increase justification was posted above feel free to scroll up.
Blockquote 2. How many players played the game? How many matches were created? How many repeat players? What and where is their feedback?
We had 41 unique players. Super happy with this number given we have a few hundred human players in CU. Over 300 matches played. Almost all of the unique players played more than 1 match. Gabe was our most active player. Feedback is in the Community Gladiators thread which you yourself have posted in lol. Was generally positive, once players played a few games they understood the rules. Some quotes from the feedback
- “damn this games looks cool”
- “Only feedback i have is that the text on the cards was hard to read and unless there is practice mode or we can read all card outside of a match it is very overwhelming. The game look cool overall. Can’t wait for final product. Keep it up”
Blockquote 3. Will you open source your code so that we can properly evaluate what has been built so far?
That’s a question for Zaza, but if that opens us up to malicious actors or code theft then absolutely not. Happy to have it reviewed by LG if they wish.
Blockquote 4. Can you remove the wallet connect so that the community can safely evaluate the game?
Already answered above. Learn to make a burner wallet or use your phone. You’ve been in crypto how many years? Playtest has already concluded and ran for over a month, asking this now is silly.
Blockquote 5. 1. Can you provide more information around the budget breakdown? Nowan’s initial art concept looks great, but how much of this $130k is going towards art vs. development vs. admin costs, etc?
Art and Development are the vast majority of the budget. Don’t have exact numbers as my team members gave me ranges to work with based on variables. This will be 70-85% of the total budget depending on if extra help is needed on the dev side. We have 2 outside devs working with zaza as well as a 3rd on standby if needed.
Blockquote 6. Would you consider delaying this proposal until the wallet connect can be disabled and the tech can be properly evaluated so that the community can make a more informed decision about a massive increase in funding?
Already answered above twice. Everyone who actually wanted to play was able to. There’s also multiple gameplay videos. The “Massive” funding is justified. We are providing significantly better art, more economic sinks and more features than other community made games at the exact same price. Can’t beat more for less am i right? Thanks for your time jpp i always appreciate days I have to deal with you