Abstract
On June 28th, 2024, we will be launching the Closed Alpha phase of Unicorn Fight Club, effectively bringing the work of our original proposal to close (pending final check from the DAO Facilitator). This Alpha launch includes all of the functionality and requirements that we intended to build at the onset with many additional features built in, but there’s a lot more that we want to build.
We are in the process of securing outside grant funding from several sources. In order to continue building and moving the project forward while this funding takes place, we are requesting bridge funding from the DAO until we become self-sufficient with additional outside capital.
Motivation
The original proposal for Unicorn Fight Club passed with a 98.5% approval rating from the DAO showing clear indication from the community that there is desire for an outside developer and builder to create a pvp RPG battler. We are incredibly excited to share our Alpha Launch with you all on 6/28/24. And while we have completed all of the initial scope that we set out to build (pending DAO agreement), and much, much more, there’s still a lot that we weren’t able to get to with our limited time and budget.
Now that the Alpha Launch is here, we’ve been able to begin the process of applying for outside grants to bring additional money into the CU ecosystem to continue building. We view it as our responsibility to win any and all grants that we can and believe we have some great options underway. Plans are underway, where if successful, would fund our team to continue building Unicorn Fight Club for the next 12 - 18 months.
This bridge proposal will provide our team with an additional 2 months+ to help get us to our Beta Launch this fall, while we continue to pursue these outside funding options from Arbitrum and XAI.
Details
The project has expanded significantly since our original proposal of a 1:1 autobattler. We’ve managed to incorporate a lot of the upgrades and enhancements into our Alpha Launch without the need for any additional funds, but have had to make many tough decisions along the way. We will be launching Unicorn Fight Club with all of the requirements from our original proposal, plus a bunch more things that we prioritized that we believe make for the best game for our Community. We prioritized strategic and interactive elements to make gameplay much more participatory based on all of the great feedback we received.
The Alpha Launch will include:
- the web3 module which allows players to connect their Metamask wallet so that they can Stash-In and Stash-Out $CU tokens from the XAI blockchain into our game (building on XAI this early came with its own complications which forced us to come up with some creative solutions)
- the ability for players to play with CU Unicorns that they own on XAI with real-time checks for newly bred unicorns, unicorn transfers, purchase and sales, burned unicorns and so on (unicorn IDs on XAI mainnet just became available a few days ago)
- players being able to choose a paid bracket or a free bracket
- players being able to select their team of 5 unicorns, enter the matchmaking queue, view their opponent and the shadowcorn region, select their team of 3 unicorns and then fight it out on the battlefield
- on the battlefield, players facing off in 3v3 battle that includes 3 RPG roles with bonuses, the ability to attack, draw and play powerup cards, and unicorn class specific matchup bonuses to create an evolving meta and counter meta for dynamic battles
- enhancements and iterations that came out of our initial playtest with amazing feedback from the community
While it was a huge lift to get this done in this short timeframe and budget, there were also many conflicting priorities and hard decisions. We purposefully choose to under invest in artwork, design, animations and much of the polish that would make it feel like a more cohesive game. We chose to focus on demonstrating the interactive capabilities of this battle system and the strategic player choices that become available. We also chose to invest in the quality of our code and the foundation of the game, ensuring less production issues and easier iterations and future development moving forward. The areas we under-invested in are now the priority for us to have a more cohesive game experience for the full Beta Launch.
We are requesting $70,000 USD as a bridge round of funding to continue building towards the Beta Launch, while allowing us to go out and raise additional funding through XAI and Arbitrum grants. While none of those grants are guaranteed, we feel confident in the strength of our proposals to bring outside money into the CU ecosystem.
FAQ
What upgrades will be created for the Beta Launch as a result of this proposal?
- Check out the Roadmap for the full list of details. Mainly: 1) artwork, animations and polish to feel like a cohesive game 2) overhaul of the S.I.M.P. card mechanics allowing each player to customize their deck with unlocks for new cards custom to each unicorn class
What is happening from a game design perspective?
- Sysmal is a battle mechanics genius and has been gracious enough to support us through initial conversations and recommendations for enhanced game designs. His contributions have already been invaluable, and we’re excited to continue to have him as a sounding board in all that we do. We feel comfortable with the system we are taking into the Alpha Launch and have many levers we can tune as needed to keep things balanced and fresh.
What grants are available to the team that we are going after?
- We have our eyes on 3 outside grants at the moment:
- ARB Foundation Grant in the range of $60k - $150k which only becomes possible with a product launched on mainnet (application will be submitted on 6/28/24 with Alpha Launch). This is priority #1.
- XAI Builders Program - this is through the $100m in game incentives that XAI has dedicated towards game developers (and what LG tapped into to get the sweeeeeet XAI hookup). The requirements and specifics of what’s available here are unclear, but we’ve already been in touch with LG and reached out to the XAI team to explore this.
- Gaming Catalyst Program - the Arbitrum DAO has passed a proposal to allocation 200m ARB to rapidly accelerate Arbitrum’s support for game builders in the ecosystem. They have a program specifically for builders like Unicorn Fight Club who are looking for grants under $500k that can be fast tracked. The latest timing suggests that proposals will be open for submission in 2 - 3 months, and we plan to be first in line.
Can I play the Alpha version before voting for this bridge proposal?
Of course. We timed it so that that this proposal, if passed by the council, would go live to snapshot after the Alpha Launch. This will give the community all the information they need to support this new proposal, while still allowing us as a team to not skip a beat in terms of our building pipeline.
What happens to Unicorn Fight Club if this proposal doesn’t pass?
We will continue to build on, with or without this bridge funding from the CU DAO. We plan to apply for grants from all 3 above sources regardless of the outcome of this proposal. We have squeezed the last of our original budget to keep our developers building and iterating in July, but after that our funds will be fully depleted to keep building. If we stop building after July while we wait for outside grant funding to come in, we run the risk of our developers moving on. While it wouldn’t prevent us from building in the future, it would not be our preferred route to have to bring on new developers to pick things back up again. We also believe that the passing of this proposal shows strong support from the CU DAO and community when submitting our applications for outside funds.
Proposal Cost & Deal Terms
The team is requesting an additional $70,000 USD as a bridge round of funding to continue building towards the Beta Launch and hunt down additional grants from outside the CU DAO.
Payments for this proposal are being requested as follows:
- $35,000 USD upon passing the proposal
- $35,000 USD one month after the first payment is received
The operational framework for this proposal follows the same structure as the original proposal.
As a third party game developer, the team will continue to work closely with LG while also completing our work independently.
Conclusion
We truly believe that we have just begun to scratch the surface of what is possible when building external games on top of the CU ecosystem. While we are satisfied with the work done for the original proposal for the Alpha Launch of Unicorn Fight Club, there is so much more that is possible with an RPG battler that aligns closely with CUs plans for future game development. We view it as our responsibility and primary objective to win additional grants from outside the ecosystem to continue building for this community. To give us the greatest chance of hitting that outcome, we are requesting this bridge round of funding to keep building.