Recurring Sinks for UNIM
Summary:
- CU started with a very high inflationary supply of UNIM
- Current UNIM sinks are not enough as evident in price action and lower activity in farm loops like farming which became unsustainable as UNIM $ value earned dropped in spite of team introducing in-game sinks
- Games with no recurring sinks like Pegaxy, etc failed while games with recurring sinks like StepN does through its Sneaker NFT shoe repair or DeFi Kingdoms with its native token, JEWEL, as gas fees on its own DFK chain, which is an Avalanche subnet, continue to show sustainability via recurring sinks
- Need to introduce non-player participation based sinks until we get UNIM back on parity to generate meaningful ROI from all activities like farming
- Various suggestions for recurring sinks which can be voted to adjust as UNIM comes back to price parity
Background
Currently, CU risks losing the ability to sustain UNIM, whose burn depend solely on player participation in current game modules in the farming loop and upcoming loops. UNIM is down (-98.4%) from its ATH and continues to drop in value
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Current UNIM generate modules are Dark Forest 1, Rewards, Farming, Gathering) rewards.
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Current UNIM burn modules are breeding, hatching, evolution, crafting.
With the current DAU and weak UNIM economy owing to a participation-based sinks only for UNIM, I suggest we introduce recurring UNIM sinks for all ongoing activities which in the medium to long term benefit the entire economy and will act as a non-player participation sinks and bring UNIM price back to generate positive ROI for all participation based plays.
UNIM is down (-98.4%) from its ATH and continues to drop in value owing to lower demand for breeding, crafting, etc. Upcoming land vending machine / Keystones may also have lower demand if secondary market activity is taken as an indicator.
So, even with say, lower breeding or lower evolution or crafting which are purely player-driven, recurring sinks will help keep the UNIM economy balanced and create an independent UNIM sink which is not dependent on player-based activities.
Suggested Recurring Sinks:
- Marketplace Visit UNIM fee:
Currently, visits / trips to the Marketplace are free. Introduce a 100 to 500 UNIM fee for every marketplace visit per trip.
- Nursery Visit UNIM fee
Currently, visits / trips to the Nursery are free. Introduce a 100 to 500 UNIM fee for every Nursery visit per unicorns.
- Gathering Cart UNIM fee:
Currently, visits / trips / usage of Gathering Carts for Gathering are free. Introduce a 50 UNIM fee for every Gathering visit per unicorn. If Gathering generates less than 100 UNIM, there is no fee levied.
- Land View / Login UNIM fee:
Currently, every view and visit to each land is free. Introduce a 50 UNIM fee for every land view if no activity is performed on the said land.
- Building/Landscape Change UNIM fee:
Currently, one can move buildings or the landscape for free. After initial set up, introduce a 100 to 500 UNIM fee for every landscape change per land. (edited)
- Edit Lock / Unlock Assets UNIM fee: Currently, one can move lands after initial orientation in any way / shape they want. Introduce a UNIM fee if users want to reorient LANDS or lock unlock or any assets UNIM fee.
The fees for each individual suggestion can be adjusted when UNIM price is back to parity.
Please let me know your thoughts on this idea.
Cheers,
Your fellow RBW/UNIM staker/holder and CU fan.