Hi all, I wanted to expand a bit on the marketing side of the plan as that’s where things are probably most abstract.
Some of this is covered in our deck linked in the proposal but I will go into little bit more detail.
We see the strategy in three main parts; web2, web3 and live operations.
Web3 is mostly around similar themes that Mitch recently discussed with the community in broader CU context so I won’t go into the details of that. Also because only a small fraction of the budget and workload will be here. We will work closely with LG to drive activation here.
Web2 will mostly be about performance marketing. What we mean by this is we will work with large and medium sized marketing platforms like Meta, Google, Tiktok, Apple Search Ads, Applovin that are proven in games user acquisition, but also those networks and affiliate platforms that are specialized in RMG like Fluent, Joywallet, Penny Hoarder etc. We will not work with agencies or any platform that doesn’t provide controls and transparent reporting on budgets, targeting, channels, creatives and so on.
The way this typically works is that we’d start with 1-2 platforms and daily budgets in the $100-200 range per platform. We will look for metrics like retention and conversion for users coming through these channels in key days like day 0, 7, 30 of their installs. If we’re happy with what we’re seeing, we’ll start scaling the budgets and adding more platforms. If we are not happy, we’ll either pause or scale down and iterate on the product and then restart. Measurement and attribution will be done by 3rd party platforms like Appsflyer and LG team will have access to the advertising accounts on these platforms as well as data stream via Appsflyer or other similar means.
Finally, and probably most importantly, live ops will be a key part of our acquisition and retention efforts. These games are highly dependent on a lively event (eg Halloween tournaments) schedule, offers (eg deposit 5 to get 5 for free) and player incentives (loops around various missions, retention rewards) that make it very appealing for players to deposit and provides plenty of opportunity to get a taste of playing with real money. There won’t be any 3rd party platform expenditure here but we will allocate a meaningful portion of our budget towards player incentives which will mostly be used for retention marketing. This will be operated by our in-house team and will again be transparent to LG. We will look at a blended ROI across cohorts and treat these activities like ad campaigns where we optimize, turn on/off based on results we’re seeing.
Hope this clarifies a bit how the marketing budget will be put to use and what the mechanisms of expenditure look like.
Let me know of any further questions.