Abstract
For quite some time we were building Tower Defense game. Some negative sentiment is floating around our beloved unicorns, so decided to step out and do my best to help CU.
Won’t bother you all with lots of text (more details below), just simply try playing Demo version here – https://towerdefense.fun/
Tip #1 – Mobile – some browsers (Safari) allow full screen mode in horizontal view: make sure to have single tab (TD game) open, rotate phone (I usually use incognito mode).
Tip #2 – No blockchain – current game version is not connected to blockchain, so there are no limitations of Ammo NFTs, Superpowers usage. You can enjoy full power now, cause in real duel you’ll need to earn it. Try using Base ammo, if you can’t make it, gradually increase better ammo usage.
Tip #3 – Skills – only 1 level out of 10 needs better ammo than Base and it’s not lvl10.
Motivation
We need to grow in terms of new players and this Tower Defense version could be the right choice to have fun and bring more attraction to our ecosystem.
• Classic genre proved its popularity through time
• Communities are very important in web3, so duels between them are more than intriguing
• Gamified marketing through bringing attraction from different Communities
• Zero inflation: no native token, all minted NFTs through game shall be burned
• Incentives for daily play, easy posting on X, special Daily, Limited time challenges to get instant NFTs
• Compete with comrades to climb leaderboard, get part of whole rewards pool if your Community wins the season
• Micro earnings (negotiation of partnership with XAI gaming meme coin leadership is in progress)
• New maps, monsters, settings (meta) in each season/ duel will keep players constantly searching for best strategies, acquiring more skills
Details
Disbursement Schedule
- First payment – $ 40k (stablecoins) after succesfull voting for these deliveries to be done in TEST environment during 3-4 months
- Bugs fixes, UI improvements and new page(s) „Rewards“
- Towers, Monsters, waves settings changes for balancing gameplay (Community feedback)
- Build backend, connect to XAI blockchain (create Ammo, Stamps NFTs collections, read/use players owned NFTs, mint Stamps NFTs, contribution, bonus, rewards functionalities, transactions fees coverage)
- Connect wallet with Social login
- Purchase Ammo NFT‘s directly in game (Credit card and Crypto)
- New UI elements reflecting Communities participating in duel themes (maps, Towers, Monsters)
- Second payment – $ 20k (stablecoins) after succesfull testing in TEST environment for these deliveries to be done in PROD environment during 3-4 weeks
- Deploy deliveries made in TEST environment, test, fix in PROD
- Add additional cloud resources
- Candidates for additional deliveries (when main ones are done and some time, money left)
- Smart contract audit
- Connect wallet with Metamask, Base
- Purchase ammo with Apple, Google pay
- Statistics collection (in game, on chain actions)
- 2x game speed on/ off
- Medium difficulty „Daily Challenge“ level to get Stamp part NFT after finishing it
- Hard difficulty „Limited Time Challenge“ level to get whole Stamp NFT(s) after finishing it
- SEO
Conclusion
Obviously (seeing what is already build) I believe that challenging, not monotonous (often introduced new maps, monsters, settings) gameplay and fighting against other Communities is really fun and innovative in web3.
More than ready to hear what CU Community think about this. Thanks for your feedback in advance!